House Rules

No Instant Death
Instead of a player character instantly dying when the overflowing damage is equal or higher than their HP maximum, they fall unconscious and automatically lose a death saving throw.

Help Action
When helping another character with an ability check, instead of the character that receives the help gaining advantage, the helping character rolls a die determined by the DM and adds the result to the original roll. The type of die and whether or not bonuses apply depends on circumstances, how the character helps and how skilled the character would be at the task.

Action Economy

 * Drawing or sheathing two weapons with the "light" property counts a a single free action, even without the Dual Wielder feat.
 * Dropping a shield only requires a free action. Properly doffing and stowing it away requires an action.
 * Drinking a potion takes a bonus action. Administering it to someone else takes an action.

Critical Successes on Saving Throws
A natural 20 on a saving throw always succeeds, even if the DC is higher than 20+modifier.